Episode 21 - The Good Behavior Game
Back from the Summer of '69, it's the Good Behavior Game! We debunk the rumors that the benefits of this classic group contingency is all hype--it totally works--and rattle off a whole bunch of replications in addition to reviewing the original article that started the craze for this behavioral vaccine. Then, finally, the wait is over as we crown the worst classroom ever described in research. That teacher could only wish that her biggest problem was tardy Sailor Moon fans or a zombie apocalypse. Plus, Rob has a good idea, maybe.
This episode is available for 1.0 LEARNING CEU.
Articles discussed this episode:
Barrish, H.H., Saunders, M., & Wolf, M.M. (1969). Good Behavior Game: Effects of individual contingencies for group consequences on disruptive behavior in a classroom. Journal of Applied Behavior Analysis, 2, 119-124. doi: 10.1901/jaba.1969.2-119
Donaldson, J.M., Vollmer, T.R., Krous, T., Downs, S., & Berard, K.P. (2011). An evaluation of the Good Behavior Game in kindergarten classrooms. Journal of Applied Behavior Analysis, 44, 605-609. doi: 10.1901/jaba.2011.44-605
Tingstrom, D.H., Sterling-Turner, H.E., & Wilczynski, S.M. (2006). The Good Behavior Game: 1969-2002. Behavior Modification, 30, 225-253. doi: 10.1177/0145445503261165
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